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Old Sep 05, 2007, 12:55 AM // 00:55   #21
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I'm pretty sure they forgot a 0 or two
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Old Sep 05, 2007, 12:56 AM // 00:56   #22
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It's redundant (or it should be) but I'm going to point it out anyways. There *are* other rewards from doing dungeons than the faction points... cough*boss chest*cough, Why just yesterday I got a snowman summoner and an eggnog...
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Old Sep 05, 2007, 01:07 AM // 01:07   #23
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Quote:
Originally Posted by lennymon
It's redundant (or it should be) but I'm going to point it out anyways. There *are* other rewards from doing dungeons than the faction points... cough*boss chest*cough, Why just yesterday I got a snowman summoner and an eggnog...
LOL!

Anyway yeah, I'd say 15k would be much better, that isn't even 1k a dungeon. I think clearing a DUNGEON, which may be difficult, should give MORE faction then running around slaughtering weak NPCs, but if that was the case these books would need to be worth 40k each, which is way too high. 15-20k would be best for the master dungeon book. I think the other book could be raised a tad bit, depending on how much they raise master dungeon.

Gaile, PLEASE comment on this!!!
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Old Sep 05, 2007, 02:42 AM // 02:42   #24
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Not only should both books, especially the dungeon one, give more points but they shouldn't limit it to only 2.5k for faction based on where you turn it in. It should be the same amount of faction for ALL of them, since you can pick it up and turn it in to anyone. I think that would make more sense.
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Old Sep 05, 2007, 03:03 AM // 03:03   #25
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not even worth the inventory space which got that much tighter with all the junk i have to carry around (map pieces, brass knuckles, new rare scrolls, etc)

useless feature at best
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